ODYSSEY

Upon the Wine-Dark Sea
Poseidon's Wrath: 1 / 5 — Gathering
1

Odysseus

VP: 0   Coins: 0

Circe

VP: 0   Coins: 0
Set sail upon the wine-dark sea. Click "Next Turn" to begin!
Hermes' Ship

Overview

Sail the wine-dark sea of Homer's epic. Poseidon's wrath causes the waters to rise and fall, drowning islands and revealing new ones bearing treasures from shipwrecks and gifts of the gods. Hermes' merchant ship drifts between the islands. Establish camps, raise temples, and launch triremes to harvest resources and trade your way to glory.

Poseidon's Wrath

Each turn Poseidon's fury shifts one step: 1-2-3-4-5-4-3-2-1-2... Islands are swallowed when the wrath reaches their elevation. Submerged hexes lose resources and camps are temporarily lost beneath the waves.

Resources

When islands emerge, treasures wash ashore: Timber (common), Shell, Kelp, Salt, Rock, Pearl (rare, gifts of the gods). Resources decay after 2 turns if not collected. Harvest automatically from hexes adjacent to your camps.

Structures

Camp (2 Timber + 1 Shell): Establish a beachhead to harvest from this island and its neighbors. 1 VP.
Temple (1 Rock + 2 Kelp): Raise a temple to appease the gods — protects the island from Poseidon's wrath. 1 VP.
Trireme (1 Timber + 1 Salt): Launch a warship connecting two islands even across open sea. 2 VP.

Hermes' Ship

The golden merchant vessel of Hermes drifts each turn. If your camps and triremes form a connected chain to Hermes' Ship, you may trade. Prices: Timber 1, Shell 2, Kelp 2, Salt 3, Pearl 6.

Actions

Each turn you get 2 actions: Build a structure, Trade with Hermes, or Redirect Hermes' Ship (costs 1 Pearl).

Victory

First to 15 VP reaches Ithaca and wins. Camp/Temple=1 VP, Trireme=2 VP, every 5 coins=1 VP, largest connected network=3 VP bonus.

Game Over

About Odyssey

Odyssey is an original strategy game inspired by Homer's wine-dark sea. Pilot a Greek vessel between mythic islands; gather supplies, evade hazards, and earn the favor (or ire) of the gods. Solo and two-player modes.

How to play

Each turn: sail one space, gather or trade at the current island, optionally invoke a deity. Deity favor accumulates with right-doing and depletes with hubris. Reach Ithaca with the most cumulative deity favor to win.

Frequently asked questions

How long is a typical game?

25–35 minutes per voyage. Two-player runs 45–60 minutes.

Why do the gods affect gameplay?

Mythic context — invoking a deity grants a one-time effect (movement boost, hazard avoidance, trade discount) but consumes favor. Strategic favor management is the core skill.

Is the map randomized?

Yes — every voyage seeds a different island layout. The destinations are fixed (Troy, Calypso's isle, Ithaca, etc.) but distances and hazards vary.

Can I lose the gods' favor entirely?

Yes — repeated hubris triggers Poseidon's storm, which can sink your ship outright. Keep at least one deity ally at any time.

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Discussion

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