Odyssey is an original hex-based strategy game inspired by Homer's wine-dark sea. Poseidon's wrath raises and lowers the waters, drowning islands and revealing new treasures. Establish camps, raise temples, and launch triremes to harvest resources, trade with Hermes, and race to glory at Ithaca. Solo and two-player modes.
Each turn the sea level shifts one step along a 1-2-3-4-5-4-3-2-1 cycle, swallowing any island whose elevation the wrath reaches. You then take 2 actions: build a structure, trade with Hermes, or redirect his ship. Camps (1 VP) harvest resources from adjacent revealed hexes; temples (1 VP) shield an island from the flood; triremes (2 VP) connect islands across open sea. Trade requires a connected chain from your network to Hermes' drifting merchant vessel. First to 15 victory points reaches Ithaca and wins.
Be first to 15 VP. Camps and temples score 1 each, triremes 2, every 5 trade coins 1, and the largest connected network of your structures adds a 3 VP bonus.
Each turn the tide moves one step along a 1-2-3-4-5-4-3-2-1 cycle. Islands are swallowed when the wrath reaches their elevation, hiding their resources and camps until the waters recede. A temple protects its island from the flood.
Camps harvest automatically from adjacent revealed hexes. To trade, your camps and triremes must form a connected chain to Hermes' drifting ship, then you sell goods at set prices.
About 25–35 minutes solo against the AI, and roughly 45–60 minutes for two players.
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