--LEVEL
NAME
--:--TIME
0/0SAVED
0ALIVE
--%TARGET
--SPAWN
Climber
0
[1]
Floater
0
[2]
Bomber
0
[3]
Blocker
0
[4]
Builder
0
[5]
Basher
0
[6]
Miner
0
[7]
Digger
0
[8]

About Cliffwalkers

Cliffwalkers is a Lemmings-style puzzle-arcade game. Save the wee folk by carving paths, building bridges, and assigning roles before they walk off cliffs. Every level has an optimal-skill-allocation puzzle inside the timing.

How to play

Each level releases a stream of walkers from a spawn point. Click a walker and assign a role (digger, builder, blocker, climber, etc.) to alter their path. Save a target percentage to clear the level. Skill counts per level are fixed — perfect economy matters.

Frequently asked questions

Is it a Lemmings clone?

Cliffwalkers borrows the original Lemmings (1991) gameplay loop but ships original level designs and a more forgiving difficulty curve.

What's the trick to hard levels?

Skill economy — the puzzle is usually "with these exact skill counts, can I save the target percentage?" Solve the resource problem before the timing.

Can I pause and re-plan?

Yes — pausing gives you time to reassign roles and reconsider. Most levels expect a few pauses.

Is there a level editor?

Not yet. On the roadmap.

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