FLOODLINE
Wallet$0
Budget$0
Time0:00
Stage0.0 m
Rain0 mm/hr
Tailwater2.8 m
Wind
0 m/s
Vol0 m³
Damage0%
Cost$0

Construction

Objectives

Legend

Town Hospital School Water Levee

Briefing

Infrastructure Status

Tips

Levees fail when overtopped for too long. Channels drain 2× faster. Pumps need dry grid to run. Watch the hydrograph — pre-position for the peak.
FLOODLINE
A flood engineering simulator
Physics you can trust. Decisions that count.
Based on real hydrology, historical floods, and SCS Type II methods.

About Floodline

Floodline is a California flood-defense simulation built on real water-system physics — levees, weirs, pump stations, and reservoir releases. Six historical scenarios span the 1986 Yuba flood to the 2017 Oroville spillway crisis. $2 indie release on itch.io and Steam.

How to play

Each scenario starts with an inflow forecast and current system state. Choose levee inspections, pump activation, gate operations, and (in some scenarios) controlled-flooding releases. Score points for protected area, lose for inundation. Real CA water hydrology.

Frequently asked questions

Is this based on real California floods?

Yes — the six scenarios reproduce real events: 1986 Yuba, 1997 New Year's, 2006 Sacramento, 2017 Oroville spillway, plus two synthetic ARkStorm scenarios from the USGS multi-hazard project.

How accurate is the hydrology?

First-order accurate for routing and storage; simplified for pump and gate response curves. Scenarios are calibrated against published post-event reports from DWR and USACE.

What's the hardest scenario?

2017 Oroville. Three independent failure modes (auxiliary spillway erosion, main spillway erosion, downstream evacuation logistics) all in 72 hours of game time.

Where can I buy it?

itch.io and Steam — search "Floodline". Single $2 purchase; free in-browser demo at boardgaminghub.com/Floodline.html.

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