Convergence is an original strategy game where two rival civilizations share a single economic engine. Cooperate on infrastructure, compete for cultural and military influence. Designed for medium-length sessions (45–60 min) with clear strategic phases.
Players alternate building shared infrastructure (which both benefit from) and unique civic projects (only the builder benefits). Resources flow through shared roads, ports, and markets. Whoever has the most cultural and military influence at the end wins, but if either civilization collapses both lose.
Roads, ports, and markets benefit both civilizations. Building one is good for me AND my rival — but I get more out of the next civic project I build using it.
Both. Pure betrayal collapses the shared engine and triggers the both-lose condition; pure cooperation lets the leader pull away on civic points.
45–60 minutes for a 2-player game. Solo mode against an AI runs ~30 minutes.
Punish it by spamming civic projects on its donated roads. The AI rebalances mid-game when it sees you exploiting.
Sign in with GitHub to share strategies, ask questions, or report a bug.