Overview
Bisque is a Risk-style territory control game set in the Peconic Bay region of eastern Long Island. Players are lobster captains ("Captains") competing to dominate the bay by planting traps across 26 territories — towns, islands, and water bodies. The first captain to wipe out all rivals (or, in solo mode, the surviving human) wins.
The Map
26 territories grouped into 6 regions:
- North Fork (6) — Riverhead, Cutchogue, Mattituck, Southold, Greenport, Orient. Bonus +4.
- South Fork West (3) — Southampton, Bridgehampton, North Haven. Bonus +3.
- South Fork East (4) — Sag Harbor, East Hampton, Amagansett, Montauk. Bonus +3.
- The Islands (5) — S.I. Heights, Mashomack, Gardiners Is., Plum Island, Robins Island. Bonus +3.
- Inner Bays (5) — Peconic Bay, Little Peconic, Noyack Bay, S.I. Sound, NW Harbor. Bonus +3.
- Outer Waters (3) — Gardiners Bay, Block Island Sound, Fishers Is. Bonus +2.
Adjacencies follow real geography. Most nodes connect to 2–3 neighbors; a couple of bay hubs connect to 4. The small islands (Gardiners Is., Plum, Robins, Fishers) each have exactly 2 connections.
Setup
Choose
2 Captains,
3 Captains, or
4 Captains, and either
1 Player vs AI or
All Human (hotseat). Territories are randomly distributed:
- 2 captains: 11 territories each, 4 neutral.
- 3 captains: 8 each, 2 neutral.
- 4 captains: 6 each, 2 neutral.
Each captain starts with 20 traps total — 1 placed automatically on each owned territory at setup, the rest distributed randomly across their holdings. Neutral territories start with 2 traps each and never reinforce or attack.
Each Turn (3 phases)
1. Deploy — You receive new traps to place on territories you already own. Reinforcement count = max(3, owned÷3) plus a
full-region bonus if you own every territory in a group (+4 for North Fork, +3 for SF West/East/Islands/Inner Bays, +2 for Outer Waters). Click your territories to drop traps one at a time.
2. Hauling (Attack) — Click one of your territories with at least 2 traps to select it as the source, then click an adjacent enemy or neutral territory to attack. Combat is dice-based:
- Attacker rolls up to 3 dice (= min(3, source traps − 1)).
- Defender rolls up to 2 dice (= min(2, defender traps)).
- Highest die vs. highest die, second-highest vs. second-highest. Defender wins ties.
- Each loss removes one trap from that side.
If the defender is reduced to 0 traps, the attacker conquers the territory and moves up to (attacker dice rolled) traps in. You can attack as many times as you like, switching sources, until you click
End Hauling.
3. Fortify — Move traps from any of your territories (with ≥2 traps) to an adjacent friendly territory. Half (rounded down, minimum 1) of the source's traps move over. You may repeat this as many times as you like; click
End Fortify when you're done.
Eliminating Captains and Winning
When a captain loses their last territory they are
eliminated and out for the rest of the game. The last captain standing wins. In 1 Player mode, you win if you eliminate every AI rival; you lose if you are eliminated yourself.