Cliffwalkers is a Lemmings-style puzzle-arcade game. Save the wee folk by carving paths, building bridges, and assigning roles before they walk off cliffs. Every level has an optimal-skill-allocation puzzle inside the timing.
Each level releases a stream of walkers from a spawn point. Click a walker and assign a role (digger, builder, blocker, climber, etc.) to alter their path. Save a target percentage to clear the level. Skill counts per level are fixed — perfect economy matters.
Cliffwalkers borrows the original Lemmings (1991) gameplay loop but ships original level designs and a more forgiving difficulty curve.
Skill economy — the puzzle is usually "with these exact skill counts, can I save the target percentage?" Solve the resource problem before the timing.
Yes — pausing gives you time to reassign roles and reconsider. Most levels expect a few pauses.
Not yet. On the roadmap.