CONVERGENCE

Rival Civilizations, Shared Economy
Player 1's Turn
Roll the dice to begin your turn.

How to Play

Roll dice each turn — hexes with matching numbers produce resources for adjacent settlements (double for cities).
Rolling 7 triggers a Market Event: BOOM (+2 to most expensive resource) or BUST (most expensive price halved).
Market: Buy/sell resources at market prices. Each trade shifts the price. Build Market buildings to reduce fees.
Build: Settlement (1W 1B 1Wh 1Wo, 1VP) • City (2O 3Wh, 2VP) • Road (1W 1B) • Market (2O 1Wo, 1VP).
Win: First to 12 VP. Settlements=1, Cities=2, Markets=1, Longest Road(5+)=2, Portfolio(≥20 coins)=2.

About Convergence

Convergence is an original strategy game where two rival civilizations share a single economic engine. Cooperate on infrastructure, compete for cultural and military influence. Designed for medium-length sessions (45–60 min) with clear strategic phases.

How to play

Players alternate building shared infrastructure (which both benefit from) and unique civic projects (only the builder benefits). Resources flow through shared roads, ports, and markets. Whoever has the most cultural and military influence at the end wins, but if either civilization collapses both lose.

Frequently asked questions

What does "shared economy" mean?

Roads, ports, and markets benefit both civilizations. Building one is good for me AND my rival — but I get more out of the next civic project I build using it.

Is it cooperative or competitive?

Both. Pure betrayal collapses the shared engine and triggers the both-lose condition; pure cooperation lets the leader pull away on civic points.

How long is a session?

45–60 minutes for a 2-player game. Solo mode against an AI runs ~30 minutes.

What if the AI overcommits to infrastructure?

Punish it by spamming civic projects on its donated roads. The AI rebalances mid-game when it sees you exploiting.

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Discussion

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