SOLITAIRE

KLONDIKE
MOVES 0 · TIME 0:00 · WINS 0

How to play Klondike Solitaire

Move all 52 cards to the four foundations, building each suit from Ace to King. The seven tableau columns are built downward in alternating colors (red on black, black on red). Only Kings can fill an empty column. Click the stock pile to draw cards into the waste; when empty, click again to recycle.

Controls

Click any card to auto-move it — Solitaire picks the best legal destination (foundation first, then tableau). To move a stack, click the bottom card. Empty stock recycles automatically. Use AUTO-COMPLETE when all cards are face-up to finish in one click.

About Klondike Solitaire

Klondike is the canonical Solitaire — a single-player card game using a standard 52-card deck where the goal is to build four foundation piles from Ace to King by suit. Originated in late-19th-century North America and bundled with Microsoft Windows since 1990, Klondike is the most-played card game in the world.

How to play

The deal puts 28 cards into a 7-column tableau (1 card in column 1, 2 in column 2, … 7 in column 7) — only the bottom card in each column is face-up. The remaining 24 cards form the stock; the four foundation slots and the waste pile start empty. Build the tableau downward in alternating colors (e.g., black 7 on red 8); flip a face-down card when the cards on top of it are moved. Build foundations upward by suit, starting from Ace. You may move the top card of the waste, the top of any tableau column, or any face-up run as a group.

Layout reference

ElementCardsBuild rule
Tableau7 columns, 28 cards (1+2+…+7)Down by alternating color
Stock24 cards face-downClick to deal to waste
Waste0–24 cardsTop card playable
Foundations4 piles, one per suitUp from Ace (♠♥♦♣) to King

Win condition & solvability

Win by moving all 52 cards onto the foundations. Solvability with perfect play: ~80% Draw 1, ~5% Draw 3. The casual win rate is much lower because most human players don't backtrack optimally. Allowing unlimited undo nearly closes the gap.

Frequently asked questions

How do I win Klondike?

Build all four foundations from Ace to King by suit. Use the tableau (down, alternating colors) and the stock-waste cycle to feed cards onto the foundations. The game ends when all 52 cards have moved up.

What does smart-click do?

Auto-moves the clicked card to its best legal destination — a foundation if eligible, otherwise the first legal tableau column from the left.

Draw 1 vs Draw 3?

Draw 1 deals one stock card at a time, directly playable. Draw 3 deals three face-up but only the top is playable, making the game far harder. Draw 1 wins ~80% of deals; Draw 3 ~5%.

Are all deals winnable?

No. With perfect Draw 1 play, ~80–82% of random deals are solvable. Some are mathematically dead from the deal.

What is the talon?

The combined stock + waste pile. Stock starts with 24 face-down cards; clicking deals to the waste. When stock empties, the waste typically recycles back — usually unlimited times.

Related games

How this version works

How deals are made

Every new deal shuffles a full 52-card deck with a Fisher-Yates shuffle driven by your browser's random number generator. There is no seed and no solvability check, so some deals cannot be won. The game starts in Draw 1, and switching between Draw 1 and Draw 3 starts a fresh deal.

Click to move

There is no dragging. You click a face-up card and the game picks where it goes:

When a column's last face-up card leaves, the face-down card underneath turns over by itself.

Stock and waste

The stock turns over one card (Draw 1) or three (Draw 3), and only the top waste card is shown and playable. Clicking the empty stock turns the waste back over, with no limit on passes.

Undo and auto-complete

Undo steps back one action at a time and remembers the last 200 actions. Auto-complete only works once the stock is empty and every tableau card is face-up. It then sweeps every playable card onto the foundations, and a single Undo reverses the whole sweep.

Scoring and saving

There are no points, just moves and time. Every action counts as a move, including turning the stock and recycling the waste, and each card placed by auto-complete counts separately. The only thing stored in your browser is your win count. A game in progress is not saved, so reloading deals a new hand. On screens 820 pixels wide or less, the board keeps its size and scrolls sideways within its own area.

Recent changes

How to Play Klondike Solitaire (and Win More Often)

Solitaire on Board Gaming Hub is classic Klondike: a single 52-card deck, seven tableau columns, four foundations, and a stock you cycle through the waste. It runs in one HTML page with unlimited undo, smart-click auto-moves, and a toggle for Draw 1 or Draw 3. This guide covers the rules and the habits that turn losses into wins.

The layout

The deal puts 28 cards into seven columns — one card in the first column, two in the second, up to seven in the last — and only the bottom card of each column starts face-up. The remaining 24 cards form the stock; the waste and the four foundations begin empty.

Draw 1 vs Draw 3

The board offers both modes. Draw 1 turns one stock card at a time and every card is immediately playable — roughly 80% of deals are solvable with perfect play. Draw 3 turns three cards but only the top of the packet is live, so cards you need are often buried; solvability drops to around 5%. Learn on Draw 1, then switch to Draw 3 when you want the harder game.

Undo is a tool, not cheating: This build allows unlimited undo. Serious solvers use it to backtrack out of dead ends — with backtracking, real win rates climb close to the theoretical ceiling.

Winning strategy

  1. Work the stock early. Cycle the stock before you commit to big tableau moves so you know what is coming. In Draw 3, count where useful cards land — the order is fixed until you disturb it.
  2. Expose face-down cards first. Every hidden card is locked information. Prefer moves that flip a face-down card over moves that merely shuffle face-up runs.
  3. Do not rush to the foundation. A low card sent up too early can strand a card that needed it in the tableau. Keep 2s through 5s available as landing spots for the opposite color.
  4. Save empty columns for Kings. An empty column is your most valuable resource. Do not fill it with a random King if a more useful King (one that unblocks a long buried run) is coming.
  5. Send to the foundation when it is safe. A card is safe to bank once both opposite-color cards one rank lower are already up (or no longer needed as landing spots).

Use smart-click and auto-complete

Click any card to auto-move it to its best legal destination — foundation first, then the first legal tableau column from the left. Once every card is face-up, use AUTO-COMPLETE to finish the deal in a single tap instead of clicking each card home.

Prefer a puzzle with no luck at all? Try Sudoku or its companion Sudoku tips guide. For a similar solo pace with tiles instead of cards, see Mahjong Solitaire.