Othello (also called Reversi) is a two-player abstract strategy game on an 8×8 board. Each side has 64 disks white-on-one-side and black-on-the-other. Players alternate placing disks; any disks flanked between two of your color flip to your color. Whoever has the most disks of their color when the board fills wins.
Each turn, place one disk on any empty square that flanks at least one enemy disk (in any direction — horizontal, vertical, or diagonal) between your new disk and another of your existing disks. All flanked enemies flip. If you have no legal placement, you pass. Game ends when neither side can move.
Othello takes minutes to learn; chess years. Othello games typically end in 60 moves; chess can stretch hundreds. Othello also features the famous "mobility paradox" — having many pieces early is often a disadvantage.
Counterintuitively, prefer to have FEWER disks early. More disks reduce your move options and give opponent more flanking targets. Aim for "quiet" central play; corners and edges become decisive in the endgame.
8×8 Othello is not yet weakly solved (as of 2026), but engines play above all-time human champion level. 6×6 was weakly solved in 1993 (draw with perfect play).
Corners are permanent (can never be flipped). Avoid giving your opponent access to a corner; squares adjacent to corners ("X-squares") often hand the corner to opponent if you play them early.
Sign in with GitHub to share strategies, ask questions, or report a bug.