OTHELLO

Reversi
2
2
Black's turn.

Rules

Place a disc to outflank your opponent: your disc must form a straight line (horizontal, vertical, or diagonal) with another of your discs, with one or more opponent discs in between. All outflanked discs flip to your color. If you can't make a valid move, your turn is skipped. The game ends when neither player can move. Most discs wins.

The AI: Minimax with Alpha-Beta Pruning

The AI looks 5 moves ahead using a tree search. At each level, it assumes Black picks the move that maximizes the score and White picks the move that minimizes it (minimax). Alpha-beta pruning skips branches that can't possibly affect the outcome, cutting the search from ~30,000 nodes to ~3,000.

Board Evaluation (Heuristic)

The AI scores positions using: corners (worth +25, nearly uncapturable), edges (+5, stable), squares adjacent to corners (-10, dangerous to occupy early), mobility (how many moves you have vs opponent), and disc count (only matters late-game). This weighted sum guides the search.

Game Over

About Othello

Othello (also called Reversi) is a two-player abstract strategy game on an 8×8 board. Each side has 64 disks white-on-one-side and black-on-the-other. Players alternate placing disks; any disks flanked between two of your color flip to your color. Whoever has the most disks of their color when the board fills wins.

How to play

Each turn, place one disk on any empty square that flanks at least one enemy disk (in any direction — horizontal, vertical, or diagonal) between your new disk and another of your existing disks. All flanked enemies flip. If you have no legal placement, you pass. Game ends when neither side can move.

Frequently asked questions

How is Othello different from chess?

Othello takes minutes to learn; chess years. Othello games typically end in 60 moves; chess can stretch hundreds. Othello also features the famous "mobility paradox" — having many pieces early is often a disadvantage.

Best Othello opening strategy?

Counterintuitively, prefer to have FEWER disks early. More disks reduce your move options and give opponent more flanking targets. Aim for "quiet" central play; corners and edges become decisive in the endgame.

Is Othello solved?

8×8 Othello is not yet weakly solved (as of 2026), but engines play above all-time human champion level. 6×6 was weakly solved in 1993 (draw with perfect play).

What's the corner strategy?

Corners are permanent (can never be flipped). Avoid giving your opponent access to a corner; squares adjacent to corners ("X-squares") often hand the corner to opponent if you play them early.

Related games

Othello (Reversi) Rules & Winning Strategy

Othello — also known as Reversi — is a two-player disc-flipping game on an 8×8 board. It takes a minute to learn and years to master: the rules are trivial, but the strategy is deep enough that top play looks almost paradoxical. This guide covers the rules and the handful of ideas that will beat a casual opponent or the browser AI.

The rules in a minute

The beginner’s trap: don’t grab discs early

New players flip as many discs as possible every turn. This loses. Because any disc can be flipped again later, a big early lead means nothing — and having more discs mid-game often means you have fewer safe moves. The real currency of Othello is not discs; it is stable squares and mobility.

Corners win games

A disc in a corner can never be flipped — there is no square beyond it to flank from. Corners anchor entire edges and rows of stability. The whole game is really a fight to take corners and to force your opponent into giving them to you.

Avoid the X-squares and C-squares

The square diagonally adjacent to a corner (the X-square) is the most dangerous square on the board — playing there early usually hands your opponent the corner. The squares orthogonally next to a corner (C-squares) are risky for the same reason. Leave the region around empty corners alone until you can take the corner itself.

Mobility: the counter-intuitive core

Good Othello players try to have many moves while their opponent has few. Fewer discs of your own, placed compactly in the center early on, often gives you more flanking options later. If your opponent runs out of safe moves, they are forced to play an X-square or C-square and surrender a corner. Aim to end the midgame with your opponent nearly out of good options.

Edges and parity

Practical plan vs. the AI: keep your discs central and few for the first dozen moves, refuse the squares next to empty corners, take corners when offered, then convert corners into stable edges and flip aggressively only in the final ten moves.

Also try

If you like the pure-abstract tension of Othello, Go (see the beginner’s guide) rewards the same territorial thinking on a bigger canvas, and Chess scratches the tactical itch.