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Othello (Reversi) Rules & Winning Strategy

How to play Othello / Reversi, why corners win games, and the mobility and edge tactics that beat the computer.
Updated June 2026

Othello — also known as Reversi — is a two-player disc-flipping game on an 8×8 board. It takes a minute to learn and years to master: the rules are trivial, but the strategy is deep enough that top play looks almost paradoxical. This guide covers the rules and the handful of ideas that will beat a casual opponent or the browser AI.

The rules in a minute

The beginner’s trap: don’t grab discs early

New players flip as many discs as possible every turn. This loses. Because any disc can be flipped again later, a big early lead means nothing — and having more discs mid-game often means you have fewer safe moves. The real currency of Othello is not discs; it is stable squares and mobility.

Corners win games

A disc in a corner can never be flipped — there is no square beyond it to flank from. Corners anchor entire edges and rows of stability. The whole game is really a fight to take corners and to force your opponent into giving them to you.

Avoid the X-squares and C-squares

The square diagonally adjacent to a corner (the X-square) is the most dangerous square on the board — playing there early usually hands your opponent the corner. The squares orthogonally next to a corner (C-squares) are risky for the same reason. Leave the region around empty corners alone until you can take the corner itself.

Mobility: the counter-intuitive core

Good Othello players try to have many moves while their opponent has few. Fewer discs of your own, placed compactly in the center early on, often gives you more flanking options later. If your opponent runs out of safe moves, they are forced to play an X-square or C-square and surrender a corner. Aim to end the midgame with your opponent nearly out of good options.

Edges and parity

Practical plan vs. the AI: keep your discs central and few for the first dozen moves, refuse the squares next to empty corners, take corners when offered, then convert corners into stable edges and flip aggressively only in the final ten moves.

Also try

If you like the pure-abstract tension of Othello, Go (see the beginner’s guide) rewards the same territorial thinking on a bigger canvas, and Chess scratches the tactical itch.

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