GENERATING WORLD…
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WELCOME

A few things before you begin
Time — the ▶ buttons start the simulation. Press 1–5 to set speed. Space pauses.
Views — on the right, switch between elevation, temperature, biomes, plates, winds, rivers, vegetation. Press v to cycle.
Tools — on the left, sculpt terrain, seed life, place a monolith, or run a preset scenario.
Climate experiments — the solar and CO₂ forcing sliders let you dim the sun or industrialize a planet and watch the cascade.
Help — press ? any time for the full controls + physics reference.

Settings

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BIOSPHERE BLUE

a coupled Earth-system simulator

Keyboard

  • Space pause / resume
  • 1 2 3 4 5 speed: paused / slow / med / fast / turbo
  • v cycle view modes
  • m toggle ambient music
  • s toggle auto-rotation
  • r reset world (regenerate)
  • ? open this help
  • Esc close help

View modes

  • Elevation — topography; ice caps in white
  • Temperature — surface temp with seasonal overlay
  • Moisture — atmospheric water vapor
  • Rivers — steepest-descent runoff accumulation
  • Wind — zonal (east-west) wind component
  • Biomes — Holdridge-style life zones
  • Plates — tectonic plate IDs + motion arrows
  • Vegetation — plant cover on land

Tools (left panel)

  • Info — click a tile to inspect it
  • Raise / Lower — sculpt terrain
  • Flood — drop terrain below sea level
  • Heat / Cool — change local temperature, melt/form ice
  • Grass / Forest / Jungle — seed vegetation
  • Animals — introduce fauna (requires plants)
  • Monolith — black obelisk that advances evolution one stage
  • Meteor — crater + global cooling event
  • Volcano — local uplift + CO₂ release
  • Industry — deforests + injects CO₂
  • Deforest — strip vegetation, demote forest biomes

Sliders

  • Radius — brush area (1–10 rings)
  • Solar × — multiplier on the faint-young-sun curve (0.5–1.5)
  • CO₂ forcing — ppm added every 100 Ky step (industrial emission)
  • Axial tilt — 0–45°; drives season amplitude
  • Seasons — enable seasonal T overlay in the temperature view

Climate physics

  • Energy balance: insolation × (1−albedo), damped by relaxation + neighbor diffusion.
  • Greenhouse: CO₂ log forcing (∼3 K / doubling), CH₄ log forcing, amplified by water-vapor feedback (Clausius-Clapeyron).
  • Wind: 3-cell zonal pattern — trade easterlies 0–30°, westerlies 30–60°, polar easterlies >60°. Advects moisture.
  • Precipitation: condenses when atmospheric moisture exceeds saturation capacity; orographic lift forces rain on windward slopes.
  • Rivers: precipitation routed downhill by steepest descent.
  • Tectonics: plates with angular velocity ω×r; convergent boundaries uplift, divergent ones thin crust.
  • Wildfires: ignition ∝ veg × heat × dryness × O₂; release CO₂ + CH₄, consume O₂.
  • Ocean CO₂: warm oceans outgas (Henry's law).
  • Permafrost: warms above 5°C releases CH₄.
  • Ice-albedo tipping: ice forms at T<−2°C, melts only above +3°C; thick glacial ice resists melting. Past ~78% ice cover, silicate weathering dies and volcanic CO₂ builds until greenhouse overpowers albedo — a Snowball Earth saddle-node bifurcation.
  • Phase portrait (press P): opens a 2D phase plane of global T vs ice fraction with nullclines, vector field, and the Jacobian eigenvalues of the climate operating point. Saddle / node / spiral / center classification updates live.
  • Console (press ` backtick): pop-up command line. Type help for the full list — spawn clades, fire events, set climate state, drive a clade extinct, force sapience, etc.

Life stages

  • Lifeless → Prokaryotes → Eukaryotes → Multicellular → Land plants → Animals → Sapients → Civilization. Each gated by O₂, age, and climate stability.

Achievements

BIOSPHERE BLUE

a living world