GENERATING WORLD…
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WELCOME

A few things before you begin
Time — the ▶ buttons start the simulation; 1–5 set speed, space pauses. The clock runs in four time scales: ten million years a step while the planet forms, down to a year a step once there is a civilization.
Energy — every tool and every slider spends your energy Ω (top of the tool panel). The planet, and later its civilizations, give it back slowly. Choose the budget on the main menu.
Views — on the right: elevation, temperature, rainfall, biomes, plates, winds, rivers, vegetation, events. Press v to cycle.
Tools — sculpt terrain, seed life, trigger events, place terraformers, or drop a monolith (one time in three it works). Missions on the main menu give each scenario a task.
Physics — the climate, water and carbon cycles are the real equations. Click any tile for its energy budget; the Report tab shows the planet's state; the ? screen shows the equations live.
Help — press ? any time for the full controls + physics reference.

Settings

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BIOSPHERE BLUE

a coupled Earth-system simulator

Keyboard

  • Space pause / resume
  • 1 2 3 4 5 speed: paused / slow / med / fast / turbo
  • v cycle view modes
  • m toggle ambient music
  • s toggle auto-rotation
  • r reset world (regenerate)
  • ? open this help
  • Esc close help

View modes

  • Elevation — topography; ice caps in white
  • Temperature — surface temp with seasonal overlay
  • Moisture — atmospheric water vapor
  • Rivers — steepest-descent runoff accumulation
  • Wind — zonal (east-west) wind component
  • Biomes — Holdridge-style life zones
  • Plates — tectonic plate IDs + motion arrows
  • Vegetation — plant cover on land

Tools (left panel)

  • Info — click a tile to inspect it
  • Raise / Lower — sculpt terrain
  • Flood — drop terrain below sea level
  • Heat / Cool — change local temperature, melt/form ice
  • Grass / Forest / Jungle — seed vegetation
  • Animals — introduce fauna (requires plants)
  • Monolith — black obelisk that advances evolution one stage
  • Meteor — crater + global cooling event
  • Volcano — local uplift + CO₂ release
  • Industry — deforests + injects CO₂
  • Deforest — strip vegetation, demote forest biomes

Sliders

  • Radius — brush area (1–10 rings)
  • Solar × — multiplier on the faint-young-sun curve (0.5–1.5)
  • CO₂ forcing — ppm added every 100 Ky step (industrial emission)
  • Axial tilt — 0–45°; drives season amplitude
  • Seasons — enable seasonal T overlay in the temperature view

Climate physics

  • Energy balance: each tile solves S(1−α) − (A′+BT) + D∇²T = 0 with true orbital insolation at the planet's obliquity, Budyko longwave, and diffusive heat transport (Newton + conjugate gradients on the geodesic mesh).
  • Greenhouse: Myhre CO₂ forcing 5.35 ln(C/280) and CH₄ forcing, with the water-vapour feedback inside the longwave slope B. Outgoing longwave saturates at the Simpson–Nakajima limit: push past it and the greenhouse runs away.
  • Ice–albedo: snow and sea ice appear where the annual-mean surface stays below −10°C (North's ice line); ice sheets persist until −4°C. Two stable climates exist for the same sun, so a snowball is a bifurcation, not a threshold.
  • Water: column water vapour in mm, bulk evaporation limited by surface energy, Clausius–Clapeyron saturation, rain-out enhanced where the winds converge (ITCZ, storm tracks) and suppressed where they sink (30° deserts), orographic rain on windward slopes, a soil bucket whose overflow is river discharge in m³/s.
  • Carbon: volcanic outgassing (0.1 GtC/yr) against Walker–Hays–Kasting silicate weathering, the thermostat that stabilizes CO₂ over millions of years; the ocean buffers the atmosphere through the Revelle factor. Organic burial makes O₂, oxidative weathering and reduced volcanic gases consume it: the Great Oxidation happens when burial outruns the sink.
  • Methane: sits at source × lifetime; the lifetime is ~9 years in oxygen and ~10,000 years without it, so an anoxic world holds hundreds of ppm.
  • Fossil fuels: a tenth of buried carbon becomes a recoverable reserve. An industrial civilization burns it at up to 10 GtC/yr until it runs out; the spike decays over ~100 kyr as the ocean and weathering take it back.
  • Wind: prescribed 3-cell circulation — trades 0–30°, westerlies 30–60°, polar easterlies. (The next phase derives it from the temperature gradient.)
  • Tectonics: plates with angular velocity ω×r; convergent boundaries uplift, divergent ones thin crust. (Next phase: crust advection and isostasy in metres.)
  • Wildfires: ignition ∝ veg × heat × dryness × O₂; release CO₂, consume O₂.
  • Energy budget (SimEarth's rule): every tool and every control-panel change spends your energy Ω. Easy 5000, Medium 2000, Hard 2000 at half regeneration, Unlimited for experiments. The planet gives back 1 Ω per step in deep time and 2–8 per step once civilizations pay taxes. The Monolith costs 2500 whether or not it works (one chance in three).
  • Time scales: Geologic (10 My per step) until multicellular life, Evolution (500 ky) until intelligence, Civilization (10 yr) until the Industrial Revolution, Technology (1 yr) until Exodus, then back to Evolution as a wildlife reserve. Automatic; click the strip by the clock to lock one.
  • Civilization panel: invest work hours in Bioenergy, Solar/Wind, Hydro/Geo, Fossil fuel and Nuclear (each source's efficiency depends on the technology level, and fossil and atomic fuel run out), then allocate the energy between Philosophy (fewer wars), Science (faster advance), Agriculture (population), Medicine (fewer plagues) and Art/Media (quality of life). Fossil investment is what burns the reserve and feeds the carbon cycle.
  • Terraformers: Oxygenator, CO₂ and N₂ generators, Vaporator, Biome factory, Ice meteor — the tools for Mars. Pressure broadening, aerosol dust and water inventory are real terms in the energy balance.
  • Events: Hurricane, Tidal wave, Earthquake (turns a plate's drift), Fire, Plague, Atomic test, plus natural hurricanes over warm seas, quakes on plate boundaries, wars, pollution and Exodus. Dust from eruptions and bombs veils the sun and decays over years.
  • Daisyworld: Lovelock's black and white daisies (Watson & Lovelock 1983) on a planet whose sun brightens; the Report tab shows the temperature they hold against the bare-planet temperature.
  • Phase portrait (press P): 2D phase plane of global T vs ice fraction with nullclines and Jacobian eigenvalues of the operating point.
  • Console (press ` backtick): command line; type help.

Life stages

  • Lifeless → Prokaryotes → Eukaryotes → Multicellular → Land plants → Animals → Sapients → Civilization. Each gated by O₂, age, and climate stability.
  • A civilization then climbs a tech arc — Stone → Bronze → Iron → Industrial → Atomic → Information → Nanotech → Exodus. The Industrial age emits its own CO₂, the Atomic age risks nuclear war, a hostile climate collapses it, and a civilization that survives to the top departs the planet.

Achievements

BIOSPHERE BLUE

a living world

About Biosphere Blue

Biosphere Blue is a planet-scale geosim. Simulate a closed Earth-like ecosystem with carbon, water, energy, and biomass cycles — adjust solar input, atmospheric composition, and biome distribution; watch the planet evolve over millennia. Donation-supported, MIT-licensed.

How to play

No win condition — sandbox simulation. Set initial conditions (solar input, CO₂, ocean coverage, etc.), then watch climate, biomes, and life evolve. Tweak in mid-run to study how the system responds.

Frequently asked questions

Is the physics accurate?

The carbon cycle, hydrological cycle, and energy budget are accurate first-order representations. Biome distribution uses Whittaker climate-biome diagrams. It is not a research-grade GCM (general circulation model).

What can I learn from playing?

How sensitive Earth's climate is to small forcing changes; why the ocean is the dominant carbon sink; how runaway feedbacks (ice-albedo, water-vapor) emerge in extreme scenarios.

Can I trigger a snowball Earth?

Yes — drop solar input by 5–10% and watch the ice-albedo feedback take over. Recovery requires CO₂ buildup from volcanism.

Is there a research version?

Biosphere Blue is a teaching tool, not a research GCM. For research-grade earth-system modeling, see CESM or GFDL's ESM4.

How the model works

Biosphere Blue is engineer-built, and its climate engine is the reason the planet behaves the way it does. It is an energy-balance-style model, not a Stefan-Boltzmann general-circulation model: rather than solving radiative transfer with σT⁴ at every level, each surface tile relaxes toward an equilibrium temperature set by absorbed sunlight plus an additive greenhouse offset, then diffuses heat to its neighbors. Every quantity below is read directly from the simulation source, and every reservoir is bounded so the planet stays physically plausible even in extreme runs. The clock advances in 100,000-year steps.

Energy balance

For each tile the engine computes an equilibrium temperature from absorbed shortwave radiation and greenhouse forcing:

T_eq = −14 + 60 × insolation × solar × (1 − albedo) + greenhouseFactor (minus an elevation lapse-rate term).

Insolation uses a zonal-mean Legendre-P2 approximation of latitude — poles receive less than the equator. Albedo is surface-dependent: ice reflects ~0.62, open ocean ~0.08, and land takes its biome albedo lowered by up to 40% where vegetation is dense. Tile temperature then relaxes toward T_eq with a ~60,000-year time constant and is smoothed by one neighbor-diffusion pass. This is deliberately "energy-balance-ish" — a linear absorbed-sunlight term plus a greenhouse offset relaxing to equilibrium, rather than a full radiative-convective GCM.

Greenhouse forcing and the two feedback loops

Greenhouse warming is the sum of logarithmic CO₂ and CH₄ forcings, amplified by water vapor:

The carbon cycle

CO₂ and CH₄ are tracked as separate reservoirs each step:

TermBehavior
VolcanismConstant CO₂ source
Silicate weatheringTemperature-dependent CO₂ sink (the long-term thermostat), throttled by ice cover
Ocean solubility (Henry's law)Warm oceans outgas, cold oceans absorb (neutral near 15 °C)
Plant drawdownPhotosynthetic CO₂ uptake scaling with vegetation
MethaneWetland, permafrost-thaw, and livestock sources; atmospheric oxidation sink

Two transient pulses ride on top: wildfires and methane oxidation. Methane that oxidizes is converted to CO₂ molecule-for-molecule, so carbon is conserved rather than destroyed. Wildfire ignition is a per-tile probability driven by dryness, heat, and vegetation, gated by atmospheric O₂ — nothing burns below ~13% O₂, and above ~25% even damp biomes combust explosively (the Carboniferous fire regime). Each burned tile dumps a CO₂ pulse, releases CH₄, and consumes O₂. The slow geochemical terms are rate-capped per step, but the fast fire and oxidation pulses deliberately bypass that cap so total carbon stays conserved.

Ecology: logistic biomass

Life is modeled per clade with classic logistic growth toward a fitness-scaled carrying capacity: Δbiomass = r · biomass · (1 − biomass / K), layered with trophic interactions — producers face grazing pressure, consumers starve without producer mass, and carnivores prey on smaller consumers — plus mutation, speciation, and extinction. Vegetation both lowers surface albedo and drives the biological carbon and methane fluxes, coupling the ecosystem back into the climate.

Everything is bounded

Because it is a playable model rather than a forecasting tool, every reservoir is clamped to a plausible range — CO₂ (60–25,000 ppm), CH₄, O₂ (0–28%), water-vapor multiplier, sea level, ice depth, and per-clade biomass all saturate rather than diverge. That is what keeps a runaway or a snowball dramatic but recoverable. For research-grade earth-system modeling, see CESM or GFDL's ESM4; Biosphere Blue is a teaching sandbox that gets the first-order physics and the tipping-point behavior right.

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